using UnityEngine; public partial class RenderModule { private readonly UniQuake uq; public RenderModule(UniQuake uniQuake) { uq = uniQuake; BuildCallbacks(); } private int UploadAliasModel(string name, QAliasHeader header, QTriVertex[][] poseVertices, QTriangle[] triangles, QSTVert[] stVertices) { Debug.Log($"Alias model '{name}' with {header.numVerts} vertices, {header.numTriangles} triangles, {header.numFrames} frame(s)"); return 1; } }