/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" // jkrige - scale2d #ifdef _WIN32 #include "winquake.h" #endif // jkrige - scale2d /* background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Con_Printf (); net turn off messages option the refresh is allways rendered, unless the console is full screen console is: notify lines half full */ int glx, gly, glwidth, glheight; // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display // jkrige - scr_viewsize & statusbar float oldfov; //float oldscreensize, oldfov; // jkrige - scr_viewsize & statusbar cvar_t scr_viewsize = {"viewsize","100", true}; // jkrige - field of view (fov) fix //cvar_t scr_fov = {"fov","90"}; // 10 - 170 // jkrige - field of view (fov) fix // jkrige - console speed increased //cvar_t scr_conspeed = {"scr_conspeed","300"}; cvar_t scr_conspeed = {"scr_conspeed","900"}; // jkrige - console speed increased cvar_t scr_centertime = {"scr_centertime","2"}; cvar_t scr_showram = {"showram","1"}; cvar_t scr_showturtle = {"showturtle","0"}; cvar_t scr_showpause = {"showpause","1"}; cvar_t scr_printspeed = {"scr_printspeed","8"}; cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true }; extern cvar_t crosshair; qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_net; qpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; int sb_lines; viddef_t vid; // global video state vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; qboolean block_drawing; void SCR_ScreenShot_f (void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_DrawCenterString (void) { char *start; int l; int j; int x, y; int remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = scr_printspeed.value * (cl.time - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.height*0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } //============================================================================= /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { float a; float x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width/tan(fov_x/360*M_PI); a = atan (height/x); a = a*360/M_PI; return a; } // jkrige - field of view (fov) fix float fov_width; // jkrige - field of view (fov) fix /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { vrect_t vrect; //float size; // jkrige - scr_viewsize & statusbar int h; // jkrige - field of view (fov) fix float fov_monitor; // jkrige - field of view (fov) fix scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // jkrige - always draw sbar // force the status bar to redraw //Sbar_Changed (); // jkrige - always draw sbar //======================================== // bound viewsize // jkrige - scr_viewsize & statusbar if (scr_viewsize.value < 100) Cvar_Set ("viewsize","100"); // jkrige : was 30 if (scr_viewsize.value > 110) Cvar_Set ("viewsize","110"); // jkrige - scr_viewsize & statusbar // bound field of view // jkrige - field of view (fov) fix /*if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170");*/ if (fov_width < 10) fov_width = 10; if (fov_width > 170) fov_width = 170; // jkrige - field of view (fov) fix // intermission is always full screen //if (cl.intermission) // size = 100; //else // size = scr_viewsize.value; // jkrige - viewsize & statusbar if(scr_viewsize.value >= 110) sb_lines = 24; // no inventory else sb_lines = 24 + 16 + 8; //if (size >= 110) // sb_lines = 0; // no status bar at all //else if (size >= 110) // sb_lines = 24; // no inventory //else // sb_lines = 24 + 16 + 8; // jkrige - viewsize & statusbar if (cl.intermission) sb_lines = 0; //size /= 100.0; // jkrige - scale2d if (Scale2DFactor > 1.0f) { /*h = modelist[(int)vid_mode.value].height - sb_lines; r_refdef.vrect.width = modelist[(int)vid_mode.value].width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / modelist[(int)vid_mode.value].width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = modelist[(int)vid_mode.value].height * size; if (r_refdef.vrect.height > modelist[(int)vid_mode.value].height - sb_lines) r_refdef.vrect.height = modelist[(int)vid_mode.value].height - sb_lines; if (r_refdef.vrect.height > modelist[(int)vid_mode.value].height) r_refdef.vrect.height = modelist[(int)vid_mode.value].height; r_refdef.vrect.x = (modelist[(int)vid_mode.value].width - r_refdef.vrect.width)/2; //r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;*/ // jkrige - scr_viewsize & statusbar r_refdef.vrect.width = modelist[(int)vid_mode.value].width; r_refdef.vrect.height = modelist[(int)vid_mode.value].height; r_refdef.vrect.x = 0; r_refdef.vrect.y = 0; /*r_refdef.vrect.width = modelist[(int)vid_mode.value].width * size; r_refdef.vrect.height = modelist[(int)vid_mode.value].height * size; r_refdef.vrect.x = (modelist[(int)vid_mode.value].width - r_refdef.vrect.width) / 2; if(full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (modelist[(int)vid_mode.value].height - r_refdef.vrect.height) / 2;*/ // jkrige - scr_viewsize & statusbar } else { /*h = vid.height - sb_lines; r_refdef.vrect.width = vid.width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / vid.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size; if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; if (r_refdef.vrect.height > vid.height) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; //r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;*/ // jkrige - scr_viewsize & statusbar r_refdef.vrect.width = vid.width; r_refdef.vrect.height = vid.height; r_refdef.vrect.x = 0; r_refdef.vrect.y = 0; /*r_refdef.vrect.width = vid.width * size; r_refdef.vrect.height = vid.height * size; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (vid.height - r_refdef.vrect.height) / 2;*/ // jkrige - scr_viewsize & statusbar } // jkrige - scale2d // jkrige - scale2d (quake original) /*h = vid.height - sb_lines; r_refdef.vrect.width = vid.width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size; if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; if (r_refdef.vrect.height > vid.height) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;*/ // jkrige - scale2d (quake original) // jkrige - field of view (fov) fix if (r_refdef.vrect.width == 640 && r_refdef.vrect.height == 480) r_refdef.vrect.height -= (sb_lines > 24) ? sb_lines - 24 : sb_lines - 8; fov_monitor = ((float)r_refdef.vrect.width / (float)r_refdef.vrect.height) / ((float)BASEWIDTH / (float)BASEHEIGHT); //fov_monitor = ((float)vid.width / (float)vid.height) / ((float)BASEWIDTH / (float)BASEHEIGHT); fov_width = (2 * atan(fov_monitor * tan(((float)BASEFOV / 2) * (M_PI / 180)))) * (180 / M_PI); if (fov_width >= floor(fov_width) + 0.5f) fov_width = ceil(fov_width); else fov_width = floor(fov_width); r_refdef.fov_x = fov_width; //r_refdef.fov_x = scr_fov.value; //r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); r_refdef.fov_y = CalcFov (r_refdef.fov_x, vid.width, vid.height); // jkrige - field of view (fov) fix scr_vrect = r_refdef.vrect; } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value+10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value-10); vid.recalc_refdef = 1; } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { // jkrige - field of view (fov) fix //Cvar_RegisterVariable (&scr_fov); // jkrige - field of view (fov) fix Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conspeed); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&scr_printspeed); Cvar_RegisterVariable (&gl_triplebuffer); // // register our commands // Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); scr_initialized = true; } /* ============== SCR_DrawRam ============== */ void SCR_DrawRam (void) { if (!scr_showram.value) return; if (!r_cache_thrash) return; Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.value) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); } // jkrige - fps counter /* ============== SCR_DrawFPS ============== */ void SCR_DrawFPS (void) { extern cvar_t r_fps; static double lastframetime; double t; extern int fps_count; static int lastfps; int x, y; char st[80]; if (!r_fps.value) return; t = Sys_FloatTime (); if ((t - lastframetime) >= 1.0) { lastfps = fps_count; fps_count = 0; lastframetime = t; } sprintf(st, "%3d FPS", lastfps); x = vid.width - strlen(st) * 8 - 8; y = 0 ; //vid.height - (sb_lines * (vid.height/240) )- 16; // Draw_TileClear(x, y, strlen(st)*16, 16); Draw_String(x, y, st); } // jkrige - fps counter /* ============== DrawPause ============== */ void SCR_DrawPause (void) { qpic_t *pic; if (!scr_showpause.value) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { qpic_t *pic; if (!scr_drawloading) return; pic = Draw_CachePic ("gfx/loading.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height/2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { //Sbar_Changed (); // jkrige - always draw sbar } else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole (scr_con_current, true); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { byte *buffer; char pcxname[80]; char checkname[MAX_OSPATH]; int i, c, temp; // jkrige - "shots" directory sprintf (checkname, "%s/shots", com_gamedir); Sys_mkdir (checkname); // jkrige - "shots" directory // // find a file name to save it to // // jkrige - "shots" directory //strcpy(pcxname,"quake00.tga"); strcpy(pcxname,"shots/quake00.tga"); // jkrige - "shots" directory for (i=0 ; i<=99 ; i++) { // jkrige - "shots" directory //pcxname[5] = i/10 + '0'; //pcxname[6] = i%10 + '0'; pcxname[11] = i/10 + '0'; pcxname[12] = i%10 + '0'; // jkrige - "shots" directory sprintf (checkname, "%s/%s", com_gamedir, pcxname); if (Sys_FileTime(checkname) == -1) break; // file doesn't exist } if (i==100) { Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n"); return; } buffer = malloc(glwidth*glheight*3 + 18); memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = glwidth&255; buffer[13] = glwidth>>8; buffer[14] = glheight&255; buffer[15] = glheight>>8; buffer[16] = 24; // pixel size glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); // swap rgb to bgr c = 18+glwidth*glheight*3; for (i=18 ; i 0 ) && deviceSupportsGamma ) VG_GammaCorrect( buffer + 18, glwidth * glheight * 3 ); COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); free (buffer); Con_Printf ("Wrote %s\n", pcxname); } //============================================================================= /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (true); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; scr_fullupdate = 0; //Sbar_Changed (); // jkrige - always draw sbar SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; scr_fullupdate = 0; } /* =============== SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { scr_disabled_for_loading = false; scr_fullupdate = 0; Con_ClearNotify (); } //============================================================================= char *scr_notifystring; qboolean scr_drawdialog; void SCR_DrawNotifyString (void) { char *start; int l; int j; int x, y; start = scr_notifystring; y = vid.height*0.35; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j 1.0f) divFactor = Scale2DFactor; else divFactor = 1.0f; // jkrige - scale2d tileX = r_refdef.vrect.x / divFactor; tileY = r_refdef.vrect.y / divFactor; tileWidth = r_refdef.vrect.width / divFactor; tileHeight = r_refdef.vrect.height / divFactor; if (r_refdef.vrect.x > 0) { Draw_TileClear (0, 0, tileX, vid.height); // left Draw_TileClear (vid.width - tileX, 0, tileX, vid.height); // right } if (r_refdef.vrect.y > 0) { Draw_TileClear (tileX, 0, vid.width - (tileX * 2), tileY); // top Draw_TileClear (tileX, tileY + tileHeight, vid.width - (tileX * 2), vid.height - (tileHeight + tileY)); // bottom } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { // jkrige - scr_viewsize removal //static float oldscr_viewsize; // jkrige - scr_viewsize removal vrect_t vrect; if (block_drawing) return; vid.numpages = 2 + gl_triplebuffer.value; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf ("load failed.\n"); } else return; } if (!scr_initialized || !con_initialized) return; // not initialized yet GL_BeginRendering (&glx, &gly, &glwidth, &glheight); // // determine size of refresh window // // jkrige - field of view (fov) fix /*if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; }*/ if (oldfov != fov_width) { oldfov = fov_width; vid.recalc_refdef = true; } // jkrige - field of view (fov) fix // jkrige - scr_viewsize removal /*if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; }*/ // jkrige - scr_viewsize removal if (vid.recalc_refdef) SCR_CalcRefdef (); // // do 3D refresh drawing, and then update the screen // SCR_SetUpToDrawConsole (); V_RenderView (); GL_Set2D (); // jkrige - 2D polyblend R_PolyBlend (); // jkrige - 2D polyblend // // draw any areas not covered by the refresh // SCR_TileClear (); if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading (); Sbar_Draw (); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else { if (crosshair.value) { // jkrige - scale2d //Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+'); Draw_Character ((vid.width / 2)-4, (vid.height / 2)-4, '+'); // jkrige - scale2d } SCR_DrawRam (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawFPS (); // jkrige - fps counter SCR_DrawPause (); SCR_CheckDrawCenterString (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } V_UpdatePalette (); GL_EndRendering (); // jkrige - texture mode Draw_TextureMode_f(); // jkrige - texture mode }