/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_fmod.c: FMOD sound system implementation for music playback // Developed by Jacques Krige // Ultimate Quake Engine // http://www.jacqueskrige.com #ifndef _SND_FMOD_H_ #define _SND_FMOD_H_ #ifdef UQE_FMOD #define UQE_FMOD_CDAUDIO void FMOD_Init (void); void FMOD_Shutdown (void); void FMOD_MusicStart (char *name, qboolean loop, qboolean notify); void FMOD_MusicStop (void); void FMOD_MusicPause (void); void FMOD_MusicResume (void); void FMOD_MusicUpdate (char *newbgmtype); void FMOD_MusicActivate (qboolean active); qboolean FMOD_MusicActive (void); #endif #endif