#ifndef USE_LIBSDL #include "quakedef.h" void IN_Init(void) { } void IN_Shutdown(void) { } // oportunity for devices to stick commands on the script buffer void IN_Commands(void) { } // mouse moved by dx and dy pixels void IN_MouseMotion(int dx, int dy) { } // used as a callback for Sys_SendKeyEvents() by some drivers void IN_SendKeyEvents(void) { } // do stuff if input mode (text/non-text) changes matter to the keyboard driver void IN_UpdateInputMode(void) { } // add additional movement on top of the keyboard move cmd void IN_Move(usercmd_t *cmd) { } // restores all button and position states to defaults void IN_ClearStates(void) { } // called when the app becomes active void IN_Activate() { } // called when the app becomes inactive void IN_Deactivate(qboolean free_cursor) { } #endif // !USE_LIBSDL