#ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #endif #ifdef UNIQUAKE_EXPORTS #define UNIQUAKE_API __declspec(dllexport) #else #define UNIQUAKE_API __declspec(dllimport) #endif typedef struct unity_syscalls_s unity_syscalls_t; extern const unity_syscalls_t *unity_syscalls; typedef struct unity_glcalls_s unity_glcalls_t; extern const unity_glcalls_t *unity_glcalls; typedef struct unity_gamecalls_s unity_gamecalls_t; extern const unity_gamecalls_t *unity_gamecalls;