#include "quakedef.h" viddef_t vid; // global video state modestate_t modestate = MS_UNINIT; #if !defined(USE_LIBSDL) && !defined(USE_OPENGL) int gl_stencilbits = 0; qboolean gl_texture_NPOT = true; // No need to resample textures to power-of-two sizes qboolean gl_glsl_gamma_able = false; qboolean gl_mtexable = false; float gl_max_anisotropy = 1; qboolean gl_texture_env_combine = false; qboolean gl_texture_env_add = false; cvar_t vid_gamma = { "gamma", "1", CVAR_ARCHIVE }; cvar_t vid_contrast = { "contrast", "1", CVAR_ARCHIVE }; void VID_Init(void) { Cvar_RegisterVariable(&vid_gamma); Cvar_RegisterVariable(&vid_contrast); memset(&vid, 0, sizeof(viddef_t)); vid.width = 320; vid.height = 200; vid.conwidth = 320; vid.conheight = 200; vid.maxwarpwidth = 320; vid.maxwarpheight = 200; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048)); } void VID_Shutdown(void) { } void VID_Toggle(void) { } void VID_Lock(void) { } void GL_BeginRendering(int *x, int *y, int *width, int *height) { } void GL_EndRendering(void) { } #endif // !USE_LIBSDL && !USE_OPENGL