Debug Portable
Win32
Debug Portable
x64
Debug
Win32
Debug
x64
Release
Win32
Release
x64
{AE77266F-0A23-4F08-A491-369DE664B273}
quakespasm-sdl2
Win32Proj
8.1
Application
v141
NotSet
true
DynamicLibrary
v141
NotSet
DynamicLibrary
v141
NotSet
Application
v141
NotSet
true
DynamicLibrary
v141
NotSet
DynamicLibrary
v141
NotSet
<_ProjectFileVersion>15.0.28307.799
$(SolutionDir)Build-$(ProjectName)\x86\$(Configuration)\
Build-$(ProjectName)\x86\$(Configuration)\
true
$(SolutionDir)Build-$(ProjectName)\x86\$(Configuration)\
Build-$(ProjectName)\x86\$(Configuration)\
true
$(SolutionDir)Build-$(ProjectName)\x86\$(Configuration)\
Build-$(ProjectName)\x86\$(Configuration)\
false
$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\
Build-$(ProjectName)\$(Platform)\$(Configuration)\
true
$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\
Build-$(ProjectName)\$(Platform)\$(Configuration)\
true
$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\
Build-$(ProjectName)\$(Platform)\$(Configuration)\
false
Disabled
..\SDL2\include;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)
UNIQUAKE_EXPORTS;USE_LIBSDL;USE_OPENGL;WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_FMOD;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
Level3
EditAndContinue
CompileAsC
wsock32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;fmodL_vc.lib;%(AdditionalDependencies)
..\SDL2\lib;..\..\FMOD\lib\x86;%(AdditionalLibraryDirectories)
msvcrt.lib;%(IgnoreSpecificDefaultLibraries)
true
Windows
MachineX86
copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86\uniquake.dll
Disabled
..\SDL2\include;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)
UNIQUAKE_EXPORTS;WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_FMOD;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
Level3
EditAndContinue
CompileAsC
fmodL_vc.lib;%(AdditionalDependencies)
..\..\FMOD\lib\x86;%(AdditionalLibraryDirectories)
msvcrt.lib;%(IgnoreSpecificDefaultLibraries)
true
Windows
MachineX86
copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\windows\x86\uniquake.dll
MaxSpeed
true
..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)
MultiThreadedDLL
true
Level3
ProgramDatabase
CompileAsC
libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;wsock32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)
..\codecs\x86;..\SDL2\lib;%(AdditionalLibraryDirectories)
true
Windows
true
true
MachineX86
copy "$(SolutionDir)\..\codecs\x86\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"
X64
Disabled
..\SDL2\include;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)
UNIQUAKE_EXPORTS;USE_LIBSDL;USE_OPENGL;WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_FMOD;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
Level3
ProgramDatabase
CompileAsC
ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;fmodL_vc.lib;%(AdditionalDependencies)
..\..\FMOD\lib\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)
msvcrt.lib;%(IgnoreSpecificDefaultLibraries)
true
Windows
MachineX64
copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll
X64
Disabled
..\SDL2\include;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)
UNIQUAKE_EXPORTS;WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_FMOD;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
Level3
ProgramDatabase
CompileAsC
fmodL_vc.lib;%(AdditionalDependencies)
..\..\FMOD\lib\x64;%(AdditionalLibraryDirectories)
msvcrt.lib;%(IgnoreSpecificDefaultLibraries)
true
Windows
MachineX64
copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll
X64
MaxSpeed
true
..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)
MultiThreadedDLL
true
Level3
ProgramDatabase
CompileAsC
libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)
..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)
true
Windows
true
true
MachineX64
copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"