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EpicVoiceTest
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4 Commits (29b359d2be75148c847cd4e64f7954c777381f17)

Author SHA1 Message Date
Nico de Poel fda69261ca Changed memory allocation routines into a C++ plugin which will includes right into the IL2CPP build. No need for any separate dynamic libraries anymore. Also works for Game Core platforms.
The only platform *not* working at the moment is PS4, because it seems Unity doesn't include the C++ file properly during build.
4 years ago
Nico de Poel 9e21ad7092 Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity.
4 years ago
Nico de Poel d49ae331a0 Cleaned up the project a bit and included the latest GameCore Unity package in the project itself
5 years ago
Nico de Poel 18795b6554 Renamed SystemLibrary to EOSNativeHelper
5 years ago
Nico de Poel ac2d028f9b Added everything needed to run EOS on Xbox One, including a whole bunch of memory management nonsense that EOS apparently needs to initialize at all.
XSTS authentication currently fails, but that's likely to do with configuration outside the app code.
5 years ago
Nico de Poel d6bba9c8a9 First import
5 years ago
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