Nico de Poel ndepoel
  • Joined on May 08, 2021

Updated 6 days ago

Development repository for FSR2 integration into Unity Post-Processing Stack V2.

Updated 5 months ago

Updated 5 months ago

Updated 1 year ago

FSR2 tests in Unity based on built-in render pipeline

Updated 2 years ago

Updated 2 years ago

Updated 3 years ago

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Quake BSP renderer for PS1

Updated 3 years ago

Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware

Updated 3 years ago

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First little test project for PS1 programming using PSn00bSDK

Updated 3 years ago

Attempt at making FSR 2.0 work in Unity

Updated 4 years ago