12 Commits (8f7620a5719a11a3c1e04b3fcb4eb214357fb29a)

Author SHA1 Message Date
Nico de Poel 8f7620a571 Adapted code to changes in the EOS API's....... EVERYTHING IS REF NOW ARGH 4 years ago
Nico de Poel 29b359d2be Various fixes, updates, minor details. Downgraded the project back to 2019.4 too. 4 years ago
Nico de Poel d49ae331a0 Cleaned up the project a bit and included the latest GameCore Unity package in the project itself 5 years ago
Nico de Poel 4b526227d6 Replaced callback function with events for chat connection. Also added events for disconnecting and user joining/leaving. 5 years ago
Nico de Poel 88d78efdab Cleaned up some debug code 5 years ago
Nico de Poel e62bf4db6b Listen to changes in audio devices and keep track of the default input device 5 years ago
Nico de Poel 6e7e7696d3 Removed the product user mapping stuff, as it falls well out of the scope of this class. That should be taken care of by the platform-specific use cases. 5 years ago
Nico de Poel fa6f730347 Some renaming 5 years ago
Nico de Poel f017e2dcdf - Added product user mapper interface for converting between ProductUser and platform-specific player IDs 5 years ago
Nico de Poel 74638c5015 Implemented notification callbacks for RTC room 5 years ago
Nico de Poel 4b9599b73b Use clientData to pass connection arguments to callback functions; cleans things up nicely at the expense of a bit more boilerplate code 5 years ago
Nico de Poel 7056ef18ce Moved chat lobby interaction to generic EOSVoiceChat class 5 years ago