10 Commits (8f7620a5719a11a3c1e04b3fcb4eb214357fb29a)

Author SHA1 Message Date
Nico de Poel 8f7620a571 Adapted code to changes in the EOS API's....... EVERYTHING IS REF NOW ARGH 4 years ago
Nico de Poel 29b359d2be Various fixes, updates, minor details. Downgraded the project back to 2019.4 too. 4 years ago
Nico de Poel fda69261ca Changed memory allocation routines into a C++ plugin which will includes right into the IL2CPP build. No need for any separate dynamic libraries anymore. Also works for Game Core platforms. 4 years ago
Nico de Poel 9e21ad7092 Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity. 4 years ago
Nico de Poel ee153c0631 Fixed invalid scope. PSN authentication now works. 4 years ago
Nico de Poel 560e27532c Replaced PSN auth request with a GetIdTokenRequest with the appropriate parameters. Still not quite working, some things aren't set up quite correctly yet in the backend. 4 years ago
Nico de Poel 007ae312cc Initial integration of PSN code. Not working yet since we're using the wrong type of request, but the basic structure is there 4 years ago
Nico de Poel 6638e6ed28 Added initial bits of PS4 and PS5 implementation 4 years ago
Nico de Poel f500998846 Made authentication using Dev Auth Tool optional through the use of a scene property; otherwise the account portal is used. Also made the camera clear flags into solid color, so the status text is more readable. 4 years ago
Nico de Poel d49ae331a0 Cleaned up the project a bit and included the latest GameCore Unity package in the project itself 5 years ago
Nico de Poel 18795b6554 Renamed SystemLibrary to EOSNativeHelper 5 years ago
Nico de Poel cf2100a6df Skip the Auth login step, which is only for linked Epic accounts. We can go straight to the Connect interface with our Xbox Live XSTS token. 5 years ago
Nico de Poel ac2d028f9b Added everything needed to run EOS on Xbox One, including a whole bunch of memory management nonsense that EOS apparently needs to initialize at all. 5 years ago
Nico de Poel 4b526227d6 Replaced callback function with events for chat connection. Also added events for disconnecting and user joining/leaving. 5 years ago
Nico de Poel e62bf4db6b Listen to changes in audio devices and keep track of the default input device 5 years ago
Nico de Poel 6e7e7696d3 Removed the product user mapping stuff, as it falls well out of the scope of this class. That should be taken care of by the platform-specific use cases. 5 years ago
Nico de Poel f017e2dcdf - Added product user mapper interface for converting between ProductUser and platform-specific player IDs 5 years ago
Nico de Poel 74638c5015 Implemented notification callbacks for RTC room 5 years ago
Nico de Poel 7056ef18ce Moved chat lobby interaction to generic EOSVoiceChat class 5 years ago
Nico de Poel 4b356d82ba Log in to dev tool using device name 5 years ago
Nico de Poel d6bba9c8a9 First import 5 years ago