12 Commits (ef6b709da15f27d3be96cd0f514602e2e6d29955)

Author SHA1 Message Date
Nico de Poel ef6b709da1 Added meta files for EOS SDK 1.15 4 years ago
Nico de Poel 975d7c158a Updated EOS SDK to 1.15 4 years ago
Nico de Poel 83d3bbd88a Properly updated EOS to 1.14.1 (PS4 and PS5 were already using this version) 4 years ago
Nico de Poel 29b359d2be Various fixes, updates, minor details. Downgraded the project back to 2019.4 too. 4 years ago
Nico de Poel fda69261ca Changed memory allocation routines into a C++ plugin which will includes right into the IL2CPP build. No need for any separate dynamic libraries anymore. Also works for Game Core platforms. 4 years ago
Nico de Poel 9e21ad7092 Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity. 4 years ago
Nico de Poel 6638e6ed28 Added initial bits of PS4 and PS5 implementation 4 years ago
Nico de Poel 07246022db Fixed to EOS code 4 years ago
Nico de Poel e169bcda14 Updated EOS SDK to 1.14 4 years ago
Nico de Poel 894b5e035b Updated EOS SDK to 1.13.1 5 years ago
Nico de Poel ac2d028f9b Added everything needed to run EOS on Xbox One, including a whole bunch of memory management nonsense that EOS apparently needs to initialize at all. 5 years ago
Nico de Poel d6bba9c8a9 First import 5 years ago