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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
/// <summary>
/// The result of a damage event, if any
/// </summary>
public enum AntiCheatCommonPlayerTakeDamageResult : int
{
/// <summary>
/// No direct state change consequence for the victim
/// </summary>
None = 0,
/// <summary>
/// Player character is temporarily incapacitated and requires assistance to recover
/// </summary>
Downed = 1,
/// <summary>
/// Player character is permanently incapacitated and cannot recover (e.g. dead)
/// </summary>
Eliminated = 2
}
}