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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
/// <summary>
/// Structure containing information about an connection request that is being closed.
/// </summary>
public class OnRemoteConnectionClosedInfo : ICallbackInfo, ISettable
{
/// <summary>
/// Client-specified data passed into <see cref="Presence.PresenceInterface.AddNotifyOnPresenceChanged" />
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The local user who is being notified of a connection being closed
/// </summary>
public ProductUserId LocalUserId { get; private set; }
/// <summary>
/// The Product User ID of the remote user who this connection was with
/// </summary>
public ProductUserId RemoteUserId { get; private set; }
/// <summary>
/// The socket ID of the connection being closed
/// </summary>
public SocketId SocketId { get; private set; }
/// <summary>
/// The reason the connection was closed (if known)
/// </summary>
public ConnectionClosedReason Reason { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnRemoteConnectionClosedInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
RemoteUserId = other.Value.RemoteUserId;
SocketId = other.Value.SocketId;
Reason = other.Value.Reason;
}
}
public void Set(object other)
{
Set(other as OnRemoteConnectionClosedInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnRemoteConnectionClosedInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RemoteUserId;
private System.IntPtr m_SocketId;
private ConnectionClosedReason m_Reason;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public ProductUserId RemoteUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_RemoteUserId, out value);
return value;
}
}
public SocketId SocketId
{
get
{
SocketId value;
Helper.TryMarshalGet<SocketIdInternal, SocketId>(m_SocketId, out value);
return value;
}
}
public ConnectionClosedReason Reason
{
get
{
return m_Reason;
}
}
}
}