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91 lines
2.0 KiB
91 lines
2.0 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Platform
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{
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/// <summary>
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/// Client credentials.
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/// </summary>
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public struct ClientCredentials
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{
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/// <summary>
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/// Client ID of the service permissions entry. Set to <see langword="null" /> if no service permissions are used.
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/// </summary>
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public Utf8String ClientId { get; set; }
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/// <summary>
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/// Client secret for accessing the set of permissions. Set to <see langword="null" /> if no service permissions are used.
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/// </summary>
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public Utf8String ClientSecret { get; set; }
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internal void Set(ref ClientCredentialsInternal other)
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{
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ClientId = other.ClientId;
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ClientSecret = other.ClientSecret;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct ClientCredentialsInternal : IGettable<ClientCredentials>, ISettable<ClientCredentials>, System.IDisposable
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{
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private System.IntPtr m_ClientId;
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private System.IntPtr m_ClientSecret;
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public Utf8String ClientId
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{
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get
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{
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Utf8String value;
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Helper.Get(m_ClientId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_ClientId);
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}
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}
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public Utf8String ClientSecret
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{
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get
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{
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Utf8String value;
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Helper.Get(m_ClientSecret, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_ClientSecret);
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}
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}
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public void Set(ref ClientCredentials other)
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{
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ClientId = other.ClientId;
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ClientSecret = other.ClientSecret;
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}
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public void Set(ref ClientCredentials? other)
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{
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if (other.HasValue)
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{
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ClientId = other.Value.ClientId;
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ClientSecret = other.Value.ClientSecret;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_ClientId);
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Helper.Dispose(ref m_ClientSecret);
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}
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public void Get(out ClientCredentials output)
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{
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output = new ClientCredentials();
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output.Set(ref this);
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}
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}
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}
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