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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
/// <summary>
/// Data for the <see cref="PresenceModification.SetStatus" /> function.
/// </summary>
public struct PresenceModificationSetStatusOptions
{
/// <summary>
/// The status of the user
/// </summary>
public Status Status { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PresenceModificationSetStatusOptionsInternal : ISettable<PresenceModificationSetStatusOptions>, System.IDisposable
{
private int m_ApiVersion;
private Status m_Status;
public Status Status
{
set
{
m_Status = value;
}
}
public void Set(ref PresenceModificationSetStatusOptions other)
{
m_ApiVersion = PresenceModification.PresencemodificationSetstatusApiLatest;
Status = other.Status;
}
public void Set(ref PresenceModificationSetStatusOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PresenceModification.PresencemodificationSetstatusApiLatest;
Status = other.Value.Status;
}
}
public void Dispose()
{
}
}
}