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68 lines
1.6 KiB
68 lines
1.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.UI
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{
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/// <summary>
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/// Input parameters for the <see cref="UIInterface.AcknowledgeEventId" />.
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/// </summary>
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public struct AcknowledgeEventIdOptions
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{
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/// <summary>
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/// The ID being acknowledged.
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/// </summary>
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public ulong UiEventId { get; set; }
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/// <summary>
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/// The result to use for the acknowledgment.
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/// When acknowledging <see cref="Presence.JoinGameAcceptedCallbackInfo" /> this should be the
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/// result code from the JoinSession call.
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/// </summary>
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public Result Result { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct AcknowledgeEventIdOptionsInternal : ISettable<AcknowledgeEventIdOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private ulong m_UiEventId;
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private Result m_Result;
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public ulong UiEventId
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{
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set
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{
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m_UiEventId = value;
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}
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}
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public Result Result
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{
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set
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{
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m_Result = value;
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}
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}
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public void Set(ref AcknowledgeEventIdOptions other)
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{
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m_ApiVersion = UIInterface.AcknowledgeeventidApiLatest;
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UiEventId = other.UiEventId;
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Result = other.Result;
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}
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public void Set(ref AcknowledgeEventIdOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = UIInterface.AcknowledgeeventidApiLatest;
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UiEventId = other.Value.UiEventId;
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Result = other.Value.Result;
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}
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}
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public void Dispose()
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{
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}
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}
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}
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