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52 lines
1.4 KiB
52 lines
1.4 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.UI
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{
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/// <summary>
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/// Input parameters for the <see cref="UIInterface.SetToggleFriendsKey" /> function.
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/// </summary>
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public struct SetToggleFriendsKeyOptions
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{
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/// <summary>
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/// The new key combination which will be used to toggle the friends overlay.
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/// The combination can be any set of modifiers and one key.
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/// A value of <see cref="KeyCombination.None" /> will cause the key to revert to the default.
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/// </summary>
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public KeyCombination KeyCombination { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct SetToggleFriendsKeyOptionsInternal : ISettable<SetToggleFriendsKeyOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private KeyCombination m_KeyCombination;
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public KeyCombination KeyCombination
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{
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set
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{
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m_KeyCombination = value;
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}
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}
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public void Set(ref SetToggleFriendsKeyOptions other)
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{
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m_ApiVersion = UIInterface.SettogglefriendskeyApiLatest;
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KeyCombination = other.KeyCombination;
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}
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public void Set(ref SetToggleFriendsKeyOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = UIInterface.SettogglefriendskeyApiLatest;
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KeyCombination = other.Value.KeyCombination;
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}
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}
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public void Dispose()
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{
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}
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}
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}
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