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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Output parameters for the <see cref="OnLobbyMemberUpdateReceivedCallback" /> Function.
/// </summary>
public class LobbyMemberUpdateReceivedCallbackInfo : ICallbackInfo, ISettable
{
/// <summary>
/// Context that was passed into <see cref="LobbyInterface.AddNotifyLobbyMemberUpdateReceived" />
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The ID of the lobby
/// </summary>
public string LobbyId { get; private set; }
/// <summary>
/// The Product User ID of the lobby member
/// </summary>
public ProductUserId TargetUserId { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(LobbyMemberUpdateReceivedCallbackInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LobbyId = other.Value.LobbyId;
TargetUserId = other.Value.TargetUserId;
}
}
public void Set(object other)
{
Set(other as LobbyMemberUpdateReceivedCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyMemberUpdateReceivedCallbackInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LobbyId;
private System.IntPtr m_TargetUserId;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public string LobbyId
{
get
{
string value;
Helper.TryMarshalGet(m_LobbyId, out value);
return value;
}
}
public ProductUserId TargetUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_TargetUserId, out value);
return value;
}
}
}
}