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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTCAudio
{
/// <summary>
/// This struct is used to call <see cref="RTCAudioInterface.SetAudioOutputSettings" />.
/// </summary>
public class SetAudioOutputSettingsOptions
{
/// <summary>
/// The Product User ID of the user who initiated this request.
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// The device Id to be used for this user. Pass NULL or empty string to use default output device.
/// </summary>
public string DeviceId { get; set; }
/// <summary>
/// The volume to be configured for this device (range 0.0 to 100.0). Volume 50 means that the audio volume is not modified
/// and stays in its source value.
/// </summary>
public float Volume { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SetAudioOutputSettingsOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_DeviceId;
private float m_Volume;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public string DeviceId
{
set
{
Helper.TryMarshalSet(ref m_DeviceId, value);
}
}
public float Volume
{
set
{
m_Volume = value;
}
}
public void Set(SetAudioOutputSettingsOptions other)
{
if (other != null)
{
m_ApiVersion = RTCAudioInterface.SetaudiooutputsettingsApiLatest;
LocalUserId = other.LocalUserId;
DeviceId = other.DeviceId;
Volume = other.Volume;
}
}
public void Set(object other)
{
Set(other as SetAudioOutputSettingsOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_DeviceId);
}
}
}