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64 lines
1.5 KiB
64 lines
1.5 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.AntiCheatServer
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{
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public class ReceiveMessageFromClientOptions
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{
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/// <summary>
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/// Optional value, if non-null then only messages addressed to this specific client will be returned
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/// </summary>
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public System.IntPtr ClientHandle { get; set; }
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/// <summary>
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/// The data received
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/// </summary>
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public byte[] Data { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct ReceiveMessageFromClientOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_ClientHandle;
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private uint m_DataLengthBytes;
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private System.IntPtr m_Data;
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public System.IntPtr ClientHandle
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{
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set
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{
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m_ClientHandle = value;
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}
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}
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public byte[] Data
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{
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set
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{
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Helper.TryMarshalSet(ref m_Data, value, out m_DataLengthBytes);
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}
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}
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public void Set(ReceiveMessageFromClientOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = AntiCheatServerInterface.ReceivemessagefromclientApiLatest;
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ClientHandle = other.ClientHandle;
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Data = other.Data;
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}
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}
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public void Set(object other)
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{
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Set(other as ReceiveMessageFromClientOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_ClientHandle);
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Helper.TryMarshalDispose(ref m_Data);
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}
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}
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}
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