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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Input parameters for the <see cref="SessionSearch.SetSessionId" /> function.
/// </summary>
public struct SessionSearchSetSessionIdOptions
{
/// <summary>
/// Search sessions for a specific session ID, returning at most one session
/// </summary>
public Utf8String SessionId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SessionSearchSetSessionIdOptionsInternal : ISettable<SessionSearchSetSessionIdOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_SessionId;
public Utf8String SessionId
{
set
{
Helper.Set(value, ref m_SessionId);
}
}
public void Set(ref SessionSearchSetSessionIdOptions other)
{
m_ApiVersion = SessionSearch.SessionsearchSetsessionidApiLatest;
SessionId = other.SessionId;
}
public void Set(ref SessionSearchSetSessionIdOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = SessionSearch.SessionsearchSetsessionidApiLatest;
SessionId = other.Value.SessionId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_SessionId);
}
}
}