//Using explicit sample count of 1 to force DXC to actually reflect the texture as MS. The actual count appears to be irrelevant and any 2D MS texture array should bind to it
//Using explicit sample count of 1 to force DXC to actually reflect the texture as MS. The actual count appears to be irrelevant and any 2D MS texture array should bind to it
//Using explicit sample count of 1 to force DXC to actually reflect the texture as MS. The actual count appears to be irrelevant and any 2D MS texture should bind to it
//Using explicit sample count of 1 to force DXC to actually reflect the texture as MS. The actual count appears to be irrelevant and any 2D MS texture should bind to it