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template:
name: Skin
category: Environment and Materials
description: '<b>Subsurface Scattering</b> handles light that penetrates and
moves within the area under a surface. Use it to make organic materials, like
skin, look smooth and natural rather than rough and plastic-like. HDRP implements
subsurface scattering using a screen-space blur technique.
This is
a template for creating a Skin shader using <b>Subsurface Scattering</b> and
a detail map as a base to generate tiny bumps and the variable roughness of
the human skin.
<i>Supported Pipeline(s): HDRP
Active Target:
Lit
VFX Graph Support: enabled</i>'
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