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40 lines
1.4 KiB
40 lines
1.4 KiB
fileFormatVersion: 2
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guid: 39144937a5efe954dac51acbbe54157e
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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template:
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name: Decal Simple
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category: Decals
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description: 'A simple decal template that projects a color image along the Y
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axis of the decal. This simple decal does not modify the smoothness, normals,
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metallic, or ambient occlusion properties of the material. If you want to change
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those, you''ll need to add additional features to the shader.
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In order
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to use decals in URP, you''ll need to add the Decal Renderer Feature to URP''s
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Renderer Data asset. In HDRP, decals work automatically so no settings changes
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are required.
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In both render pipelines, you can add a decal to your
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scene by right-clicking in your scene''s Hierarchy panel and selecting Rendering->HDRP
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(or URP) Decal Projector. Then select the new Decal Projector and assign it
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a material that uses your Shader Graph asset.
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<i>Supported Pipeline(s):
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HDRP & URP
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Active Target: Decal
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VFX Graph Support: disabled</i>'
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icon: {instanceID: 0}
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thumbnail: {fileID: 2800000, guid: 73df811908489f1408d1bec44aab3a80, type: 3}
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