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24 lines
776 B
24 lines
776 B
using UnityEngine.Animations.Rigging;
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namespace UnityEditor.Animations.Rigging
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{
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/// <summary>
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/// TwoBone IK inverse constraint.
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/// </summary>
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/// <seealso cref="TwoBoneIKConstraint"/>
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[InverseRigConstraint(typeof(TwoBoneIKConstraint))]
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public class TwoBoneIKInverseConstraint : OverrideRigConstraint<
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TwoBoneIKConstraint,
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TwoBoneIKInverseConstraintJob,
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TwoBoneIKConstraintData,
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TwoBoneIKInverseConstraintJobBinder<TwoBoneIKConstraintData>
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>
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="baseConstraint">Base constraint to override.</param>
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public TwoBoneIKInverseConstraint(TwoBoneIKConstraint baseConstraint) : base(baseConstraint) {}
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}
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}
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