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#if ENABLE_UPSCALER_FRAMEWORK
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
[Serializable]
public class STPOptions : UpscalerOptions
{
// UpscalerOptions contains the injection point option with default value BeforePostProcess.
//
// An empty options class like this must be defined & registered if we want to
// provide the option to change the injection point of the IUpscaler.
//
// If no options are defined & registered for an IUpscaler, there won't be a dropdown
// in the Render Pipeline settings to change the injection point.
}
#endif