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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef DEPTHPYRAMIDCONSTANTS_CS_HLSL
#define DEPTHPYRAMIDCONSTANTS_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.DepthPyramidConstants
// PackingRules = Exact
CBUFFER_START(DepthPyramidConstants)
uint _MinDstCount;
uint _CbDstCount;
uint _DepthPyramidPad0;
uint _DepthPyramidPad1;
int2 _SrcOffset;
int2 _SrcLimit;
int2 _DstSize0;
int2 _DstSize1;
int2 _DstSize2;
int2 _DstSize3;
int2 _MinDstOffset0;
int2 _MinDstOffset1;
int2 _MinDstOffset2;
int2 _MinDstOffset3;
int2 _CbDstOffset0;
int2 _CbDstOffset1;
CBUFFER_END
#endif