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31 lines
954 B
31 lines
954 B
using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-LogicAnd")]
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[VFXInfo(name = "And", category = "Logic")]
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class LogicalAnd : VFXOperator
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{
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override public string name { get { return "And"; } }
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public class InputProperties
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{
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static public bool FallbackValue = false;
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[Tooltip("Sets the first operand.")]
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public bool a = FallbackValue;
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[Tooltip("Sets the second operand.")]
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public bool b = FallbackValue;
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}
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public class OutputProperties
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{
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[Tooltip("Outputs true if both operands are true. Otherwise, outputs false.")]
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public bool o = false;
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}
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { new VFXExpressionLogicalAnd(inputExpression[0], inputExpression[1]) };
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}
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}
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}
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