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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-LogicAnd")]
[VFXInfo(name = "And", category = "Logic")]
class LogicalAnd : VFXOperator
{
override public string name { get { return "And"; } }
public class InputProperties
{
static public bool FallbackValue = false;
[Tooltip("Sets the first operand.")]
public bool a = FallbackValue;
[Tooltip("Sets the second operand.")]
public bool b = FallbackValue;
}
public class OutputProperties
{
[Tooltip("Outputs true if both operands are true. Otherwise, outputs false.")]
public bool o = false;
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { new VFXExpressionLogicalAnd(inputExpression[0], inputExpression[1]) };
}
}
}