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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef BILATERALUPSAMPLEDEF_CS_HLSL
#define BILATERALUPSAMPLEDEF_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesBilateralUpsample
// PackingRules = Exact
CBUFFER_START(ShaderVariablesBilateralUpsample)
float4 _HalfScreenSize;
float4 _DistanceBasedWeights[12];
float4 _TapOffsets[8];
CBUFFER_END
#endif