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12 lines
456 B
12 lines
456 B
using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class HDRPRayTracingResourcesStripper : IRenderPipelineGraphicsSettingsStripper<HDRPRayTracingResources>
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{
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public bool active => HDRPBuildData.instance.buildingPlayerForHDRenderPipeline;
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public bool CanRemoveSettings(HDRPRayTracingResources settings) => !HDRPBuildData.instance.playerNeedRaytracing;
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}
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}
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