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16 lines
319 B
16 lines
319 B
// Depth Normal pass
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Pass
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{
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Name ${VFXPassDepthNormal}
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Tags { "LightMode"=${VFXPassDepthNormal} }
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ZWrite On
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Blend Off
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HLSLPROGRAM
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#define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL
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#define WRITE_NORMAL_BUFFER
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${VFXPassDepthAdditionalPragma}
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${VFXInclude("Shaders/ParticleLinesSW/PassDepthOrMV.template")}
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ENDHLSL
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}
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