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16 lines
536 B
16 lines
536 B
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL
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#define SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracingLightLoop
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesRaytracingLightLoop, b4)
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float3 _MinClusterPos;
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uint _LightPerCellCount;
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float3 _MaxClusterPos;
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CBUFFER_END
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#endif
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