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C# 81.4%
HLSL 14.5%
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C 1.3%
 
 
 
 
 
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UnityCACAO-HDRP17/com.unity.render-pipelines..../Editor/SceneTemplates
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Nico de Poel 1a81392535
Reintroduced the clear load counter pass, which does very little in itself but does make the whole CACAO dispatch compatible with async compute.
2 years ago
..
Indoors First import, original HDRP 17 code 2 years ago
IndoorsDXR First import, original HDRP 17 code 2 years ago
Outdoors First import, original HDRP 17 code 2 years ago
OutdoorsDXR First import, original HDRP 17 code 2 years ago
HDRPBasicDxrScenePipeline.cs First import, original HDRP 17 code 2 years ago
HDRPBasicDxrScenePipeline.cs.meta First import, original HDRP 17 code 2 years ago
HDRPBasicScenePipeline.cs First import, original HDRP 17 code 2 years ago
HDRPBasicScenePipeline.cs.meta First import, original HDRP 17 code 2 years ago
Indoors.meta First import, original HDRP 17 code 2 years ago
IndoorsDXR.meta First import, original HDRP 17 code 2 years ago
Outdoors.meta First import, original HDRP 17 code 2 years ago
OutdoorsDXR.meta First import, original HDRP 17 code 2 years ago
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