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using NUnit.Framework;
namespace UnityEngine.Rendering.Tests
{
class ObservableListTests
{
[Test]
public void ObservableList_CompletelyCleared()
{
var observableList = new ObservableList<int>();
for(int i = 0; i < 5; i++)
observableList.Add(i);
observableList.Clear();
Assert.AreEqual(0, observableList.Count,
$"{observableList.Count} elements remaining after ObservableList.Clear(), expected 0");
}
}
}