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namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Use this components to define a proxy volume for the reflection probes.
/// </summary>
[HDRPHelpURLAttribute("Reflection-Proxy-Volume")]
[AddComponentMenu("Rendering/Reflection Proxy Volume")]
public class ReflectionProxyVolumeComponent : MonoBehaviour
{
[SerializeField]
ProxyVolume m_ProxyVolume = new ProxyVolume();
/// <summary>Access to proxy volume parameters</summary>
public ProxyVolume proxyVolume => m_ProxyVolume;
}
}