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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Smoothstep")]
[VFXInfo(category = "Math/Arithmetic")]
class Smoothstep : VFXOperatorNumericUnified, IVFXOperatorNumericUnifiedConstrained
{
public class InputProperties
{
[Tooltip("The start value.")]
public float x = 0.0f;
[Tooltip("The end value.")]
public float y = 1.0f;
[Tooltip("Smoothstep returns a value between 0 and 1, and s is clamped between x and y.")]
public float s = 0.5f;
}
protected override sealed string operatorName { get { return "Smoothstep"; } }
public IEnumerable<int> slotIndicesThatMustHaveSameType
{
get
{
return Enumerable.Range(0, 3);
}
}
public IEnumerable<int> slotIndicesThatCanBeScalar
{
get
{
yield return 2;
}
}
protected override sealed double defaultValueDouble
{
get
{
return 0.5;
}
}
protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { VFXOperatorUtility.Smoothstep(inputExpression[0], inputExpression[1], inputExpression[2]) };
}
}
}