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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Scene", "Eye Index")]
class EyeIndexNode : CodeFunctionNode
{
public override bool hasPreview { get { return false; } }
public EyeIndexNode()
{
name = "Eye Index";
synonyms = new string[] { "stereo", "3d" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("UnityGetEyeIndex", BindingFlags.Static | BindingFlags.NonPublic);
}
static string UnityGetEyeIndex([Slot(0, Binding.None)] out Vector1 Out)
{
return
@"
{
#if defined(UNITY_SINGLE_PASS_STEREO) || defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
Out = unity_StereoEyeIndex;
#else
Out = 0;
#endif
}
";
}
}
}