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31 lines
848 B
31 lines
848 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Vector", "Reflection")]
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class ReflectionNode : CodeFunctionNode
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{
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public ReflectionNode()
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{
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name = "Reflection";
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synonyms = new string[] { "mirror" };
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Reflection", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Reflection(
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[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In,
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[Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector Normal,
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[Slot(2, Binding.None)] out DynamicDimensionVector Out)
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{
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return @"
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{
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Out = reflect(In, Normal);
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}";
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}
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}
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}
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