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Nico de Poel 696578d961 Created a simple wrapper around the native FSR2 plugin, by making use of namespace priority rules and the fact that FSR2Pass doesn't directly reference the absolute namespace of the original plugin code. 2 years ago
com.unity.render-pipelines.core First import, original HDRP 17 code 2 years ago
com.unity.render-pipelines.high-definition Created a simple wrapper around the native FSR2 plugin, by making use of namespace priority rules and the fact that FSR2Pass doesn't directly reference the absolute namespace of the original plugin code. 2 years ago
com.unity.render-pipelines.high-definition-config First import, original HDRP 17 code 2 years ago
com.unity.shadergraph First import, original HDRP 17 code 2 years ago
com.unity.visualeffectgraph First import, original HDRP 17 code 2 years ago
.gitattributes First import, original HDRP 17 code 2 years ago
.gitignore First import, original HDRP 17 code 2 years ago
manifest.json First import, original HDRP 17 code 2 years ago
packages-lock.json First import, original HDRP 17 code 2 years ago