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Nico de Poel c51b788e98 Reimplemented FSR 2.1 Unity plugin wrapper, making use of a temporary command buffer to satisfy its need. Ugly, but it works. 2 years ago
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BaseCommandBufer.cs First import, original HDRP 17 code 2 years ago
BaseCommandBufer.cs.meta First import, original HDRP 17 code 2 years ago
CommandBufferHelpers.cs First import, original HDRP 17 code 2 years ago
CommandBufferHelpers.cs.meta First import, original HDRP 17 code 2 years ago
ComputeCommandBuffer.cs First import, original HDRP 17 code 2 years ago
ComputeCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago
IBaseCommandBuffer.cs First import, original HDRP 17 code 2 years ago
IBaseCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago
IComputeCommandBuffer.cs First import, original HDRP 17 code 2 years ago
IComputeCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago
IRasterCommandBuffer.cs First import, original HDRP 17 code 2 years ago
IRasterCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago
IUnsafeCommandBuffer.cs First import, original HDRP 17 code 2 years ago
IUnsafeCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago
RasterCommandBuffer.cs First import, original HDRP 17 code 2 years ago
RasterCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago
UnsafeCommandBuffer.cs First import, original HDRP 17 code 2 years ago
UnsafeCommandBuffer.cs.meta First import, original HDRP 17 code 2 years ago