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Moved HDRP "package" to root directory, as it's not really a package and this way it remains consistent with the PPV2 package. Plus it makes it more visible for someone browsing the project.

fsr3.1
Nico de Poel 2 years ago
parent
commit
17f958c668
  1. 0
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler.meta
  2. 0
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs
  3. 0
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs.meta
  4. 0
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources.meta
  5. 0
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources/FSR3 Upscaler Assets.asset
  6. 0
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources/FSR3 Upscaler Assets.asset.meta

0
Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler.meta → com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler.meta

0
Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs → com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs

0
Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs.meta → com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs.meta

0
Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources.meta → com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources.meta

0
Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources/FSR3 Upscaler Assets.asset → com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources/FSR3 Upscaler Assets.asset

0
Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources/FSR3 Upscaler Assets.asset.meta → com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Resources/FSR3 Upscaler Assets.asset.meta

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