- Updated FSR2 to version 2.3.2, including some fixes backported from FSR3 Upscaler.
- Reworked PPV2 integration to allow switching between different upscalers via a flexible plugin system.
- Reduced number of SPD mip levels used by FSR3 luma pyramid and shading change pyramid passes for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings.
- Fixed multiple FSR2 auto-exposure issues with OpenGL Core on Nvidia GPUs, that were causing artifacting and black screen flashes.
- Reorganized profiler sampling to work around issues in non-development builds on Unity 2020.x
- Optimized multi-compile keywords to reduce the number of shader variants.
- Moved FSR core classes and shaders into their own package
- Added FSR 2.2 implementation side-by-side with FSR 3.1
- Updated BiRP and PPV2 integrations for FSR 3.1
- Added experimental HDRP 17 integration