6 Commits (24ae1957d6925ece0c2f5a046f63b7092008cd6b)

Author SHA1 Message Date
Nico de Poel 24ae1957d6 Small tweaks: 3 years ago
Nico de Poel 91c820e951 Updated shaders to FSR 2.2.1 3 years ago
Nico de Poel e69ea6dd10 Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
Nico de Poel 234bd4e163 Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Nico de Poel 73346a5054 Added a dummy field to the main FSR2 constant buffer, to make it exactly 128 bytes long. This fixes a data alignment issue on iOS Metal. 3 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release 3 years ago