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FSR2Unity
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20 Commits
3 Branches
8 Tags
430 MiB
Tree: 3b35fab059
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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Commit Graph

2 Commits (3b35fab059e9818ce66224e371202f74e2495b8c)

Author SHA1 Message Date
Nico de Poel 3b35fab059 Added support for dynamic resolution scaling using ScalableBufferManager into PPV2 integration.
Ported over the small improvements from the primary FSR2 integration to PPV2.
3 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
3 years ago
Nico de Poel 234bd4e163 Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass.
3 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release
3 years ago
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