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FSR2Unity
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6 Commits
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8 Tags
430 MiB
Tree: 5c0bd697e1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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3 Commits (5c0bd697e1d8e2a59a014d8af04a43c08ee83c17)

Author SHA1 Message Date
Nico de Poel 5c0bd697e1 Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL).
3 years ago
Nico de Poel 262cff1e1b Added a section explaining the need for an exposure input value.
3 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release
3 years ago
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