15 Commits (6f72108c030ff1e2991ea2b23217f38c21a75d68)

Author SHA1 Message Date
Nico de Poel 6f72108c03 Updated PPV2 implementation with FSR 3.1 and replaced FSR code and shaders from of the PPV2 package with references to the standard FSR package. 2 years ago
Nico de Poel 7911e82087 Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package. 2 years ago
Nico de Poel 29e2ec9035 - Fixed opaque-only copy buffer not keeping dynamic resolution scaling in mind. 2 years ago
Nico de Poel 1cfca9d066 Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Nico de Poel 982c41cc20 Refactoring work: 2 years ago
Nico de Poel 1ee4cd9653 Create opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy. 3 years ago
Nico de Poel 66957fb73b Set constant buffer data as part of the command buffers, instead of immediately. 3 years ago
Nico de Poel 4fba5fcc60 Ported over compute shader fixes from the Unity Graphics repository: 3 years ago
Nico de Poel 3c2eb17a0e Use jittered camera projection for transparent rendering, as it does affect image reconstruction on certain effects. 3 years ago
Nico de Poel ceabd44684 Ported over AO fix for MacOS. 3 years ago
Nico de Poel 8b09078a0d Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset. 3 years ago
Nico de Poel 2adbc10157 Reset atomic counter on any kind of reset, not just on first execution. Fixes black screen on Metal when performing a history reset. 3 years ago
Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Nico de Poel 3b35fab059 Added support for dynamic resolution scaling using ScalableBufferManager into PPV2 integration. 3 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago