9 Commits (836612527aa9cb45e8701f2fcefdd5b2e3d4fca4)

Author SHA1 Message Date
Nico de Poel 29e2ec9035 - Fixed opaque-only copy buffer not keeping dynamic resolution scaling in mind. 2 years ago
Nico de Poel 1cfca9d066 Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Nico de Poel 982c41cc20 Refactoring work: 2 years ago
Nico de Poel 4fba5fcc60 Ported over compute shader fixes from the Unity Graphics repository: 3 years ago
Nico de Poel 3c2eb17a0e Use jittered camera projection for transparent rendering, as it does affect image reconstruction on certain effects. 3 years ago
Nico de Poel ceabd44684 Ported over AO fix for MacOS. 3 years ago
Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Nico de Poel 3b35fab059 Added support for dynamic resolution scaling using ScalableBufferManager into PPV2 integration. 3 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago