Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
48 Commits
3 Branches
8 Tags
430 MiB
Tree: 8f2e30b2bb
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '8f2e30b2bb'
${ noResults }
Commit Graph

3 Commits (8f2e30b2bb7c08980f3efee688cda7b7b2f735b0)

Author SHA1 Message Date
Nico de Poel 8f2e30b2bb Updated PPV2 sample scene to use the FSR3 anti-aliasing method from the actual PPV2 package, instead of the not-recommended image effect wrapper method.
2 years ago
Nico de Poel 1cfca9d066 Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0
2 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release
3 years ago
Powered by Gitea Version: 1.14.1 Page: 67ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3