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FSR2Unity
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12 Commits
3 Branches
8 Tags
430 MiB
Tree: 91c820e951
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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Commit Graph

6 Commits (91c820e95125844876bdb830ce4f692dc51b8a35)

Author SHA1 Message Date
Nico de Poel 91c820e951 Updated shaders to FSR 2.2.1
3 years ago
Nico de Poel e69ea6dd10 Added a workaround for HDRP using texture arrays for its camera buffers on some platforms.
Also cleaned up some unused keywords to reduce shader compile times.
3 years ago
Nico de Poel 234bd4e163 Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass.
3 years ago
Nico de Poel 856f735228 Commented out all experimental DXC-related pragmas, as these could sometimes cause shader compilation issues even when not enabled.
3 years ago
Nico de Poel 73346a5054 Added a dummy field to the main FSR2 constant buffer, to make it exactly 128 bytes long. This fixes a data alignment issue on iOS Metal.
3 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release
3 years ago
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